The rather simplistically titled “Hitman” is a continuation of Agent 47’s story, with the events of the game released in 2016 taking place around six years after that of Hitman: Absolution a title which was released two years prior. IO Interactive changed things up with Hitman 2016 and turned it into an episodic release with constant content updates being added into the game and instead of one full release it would be released in seasons instead with Season 1 of Hitman wrapping up earlier this year.
Today we are creating another entry into our ‘The Art of’ series, a series of articles that are specially crafted and themed around the games we show off.
We feel with recent news, it would be cool to pay tribute to an awesome videogame that launched last year. To show off some of the work that went into the game during development that oozes style and creativity on your screens, today.
So take a look below and enjoy our latest entry, The Art of Hitman.
And one final thing, stay strong IO.
Klaus Scherwinski worked on the opening cinematic storyboard for Hitman back in 2016, above you can check out the side by side comparison of his storyboards versus the outcome of the cinematic. IO Interactive stayed rather close to the imagination of Klaus’ storyboard and the result is rather impressive.
“Some frames in this comparison animatic are from former iterations which were once dropped but where used again, completely normal in the production of a trailer” – Klaus Scherwinski
The Art of Hitman
// CONCEPT ART BY JAN DITLEV
// CONCEPT ART BY CHRIS WHELAN
// CONCEPT ART BY SIMON LINDWALL
For more game art around the Hitman universe check out some related articles below and also for more about the game design of Hitman check out with wonderful video created by Mark Brown called Hitman, and the Art of Repitition.