Dirty Bomb is an online first person shooter title which takes place in a time where London has been hit with a radiological attack. The title comes from the team Splash Damage, known for the development of BRINK, Wolfenstein: Enemy Territory, Quake Wars and also Arkham Origins.
Georgi Simeonov is a Lead Concept Artist at Splash Damage and had been working on the development of Dirty Bomb since 2014, we also have the work of Andrew Porter who is a Concept Artist at Splash Damage too.
If you’d like to suggest an artist or videogame for us to take a look at here at Escape The Level, do get in touch with us!
Dirty Bomb Concept Art by Georgi Simeonov
Trainyard (Camden) Map Environment concepts
Trainyard (Camden) Map Environment concepts
One of the major London underground stations, used as a CDA evacuation camp during the Dirty Bomb events, now just an empty tomb for some of the CDA’s darkest secrets, ones that many would like to get their hands on or have buried.
A fictional station mixing elements form the real life Waterloo and Victoria. At present used by the CDA as one of its central depots to move valuable assets around the quarantined centre of the city.
Dirty Bomb’s omnipresent EV, a small automated recovery vehicle I designed for the game quite some time ago, to follow a list of interesting requirements. I had to be relatively small, self driving, but still have a MG platform on the pack, carry a rocket luncher of some description and be able to extract and keep protected valuable items or personnel.
Dirty Bomb Concept Art by Anthony Porter
The industrial estates of Greenwich London have become a key staging area for the CDA.
The underground, once a CDA evacuation point, now lies abandoned and empty.